Such arrays might, for example, be used to perform texture animation. 2D texture arrays-A texture target that stores an array of 2D textures.This enables potentially higher visual fidelity by properly computing lighting and other calculations in linear space. Textures can be stored in gamma-corrected sRGB space, uncorrected to linear space upon being fetched in the shader, and then converted back to sRGB gamma-corrected space on output to the framebuffer. sRGB textures and framebuffers-Allow the application to perform gamma-correct rendering.OpenGL ES 3.0 introduces many new features related to texturing: Each of these features will be described in detail later in the book. The following sections provide a categorized overview of the major new features that have been added to OpenGL ES 3.0. OpenGL ES 3.0 extends OpenGL ES 2.0 to support many new rendering techniques, optimizations, and visual quality enhancements. OpenGL ES 2.0 ushered in the era of programmable shaders for handheld devices and has been wildly successful in powering games, applications, and user interfaces across a wide range of devices. Learn More Buy What’s New in OpenGL ES 3.0 OpenGL ES 3.0 Programming Guide, 2nd Edition
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